The game ended up being a disaster and EA has shelved the Dead Space Franchise ever since. The game was meant to be a prequel to the original Dead Space.Īfter all this success Dead Space 3 seemed like a no-brainer, sadly the third expansion didn’t do as well as EA expected. In 2009 EA released it’s first Dead Space game for the Nintendo Wii titled Dead Space: Extraction. Dead Space 2 is also considered the best game of the franchise with almost every major critic giving it a 9+ rating. The game was subjected to a warm welcome with about 4 million units sold soon after the release. In 2011 EA released Dead Space 2 for PC, Xbox 360 and PS3. The company capitalized on the huge demand for a franchise like Dead Space by releasing a comic book series, two animated movies titled Dead Space: Downfall and Dead Space: Aftermath.
After the game bringing in a whopping 2 million plus in sales, it’s publisher Electronic Arts (EA) was more than happy to expand their experiment game to a complete franchise. The concept was original, the soundtrack was brilliant and the storyline was decent. The game was developed by Visceral Games. The first entry into the Dead Space Franchise released way back in 2008 introduced fans to a new dimension of Survival/Horror Sci-Fi games. This has since left the fans wondering about the uncertain future of the popular gaming franchise. The Past EA shut down Visceral games, the original studio behind the Dead Space Franchise, back in October 2017. With no news on a potential future title, let’s take a look at the franchise and analyze the chances of a Dead Space 4. A franchise featuring multiple video games, two animated movies, and a comic book series. Likewise, the team deserves credit for the level of detail they’ve spent defining this world, making for an infinitely more satisfying experience than such retro-fitted vidgame adaptations as “Alone in the Dark” or “Doom.Here is everything we know thus far about the upcoming Dead Space 4 game.ĭead Space is, without a speck of doubt, one of the most adored gaming franchises on the planet. There’s something fundamentally upsetting about a toon that expects audiences to cheer each time one of its human characters meets a grisly fate, although you’ve got to hand it to the “Downfall” team for the sheer variety of nasty ends they imagine. Such insights surely feed the game itself, just as the victims here will no be trying to kill players down the road. Bullets don’t seem particularly effective, though a lightsaber-like chainsaw does the trick.
The “rules” on how to kill these suckers aren’t exactly clear.
Evidently, in “Dead Space,” everyone can hear you scream. While a team of six-foot soldiers attempt to contain the menace, the hapless crew bites it in myriad ways: There’s impaling, beheading, disemboweling and being sawed neatly in half with a space-age mining tool. All it takes is one sting from these manta ray-looking creatures (delivered through the skull, for maximum gross-out potential) and the target human instantly transforms, their existing limbs sharpening into long spears while their torsos rip open from inside to reveal a second set of arms. It starts when the ship’s captain uproots a twisted relic from a distant mining planet, unleashing some nasty flying aliens in the process. Instead of treating this depressing no-one-left-standing story with the heroic-sacrifice bombast of “300” or “The Alamo,” director Chuck Patton seems to have made “Downfall” if only to highlight all the ghastly ways humans can die. That said, it’s hard to imagine non-gamers finding much to enjoy in watching the systematic wipeout of the Ishimura crew, which ends precisely when the game starts. From the technique side, “Downfall” ain’t half bad as small-screen animation goes, with the Film Roman team applying a macho “Venture Bros.” style to the futuristic material.